Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

IntermediateElemental rampWaterFire
BTier79.3% · Relative indexv1.19
Theoretical score12,569
Estimated elimination7.7 turns
Effective HP3,398
Healing1,000

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.7 turns.
  • 1,000 healing in the simulation.

Watch points

  • Performance depends on talents and the model’s average opponent.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards, Princess Meridia feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,398 effective HP and 1,000 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplan

Theoretical analysis
01Turn 1130 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
02Turn 2178 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
70+40
The Companion of Spirits
HazardoThe Companion of Spirits
60
The Companion of Spirits
Small WaveThe Companion of Spirits
48
03Turn 3201 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
80+51
The Companion of Spirits
HazardoThe Companion of Spirits
67
The Companion of Spirits
Small WaveThe Companion of Spirits
54
04Turn 4354 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Princess Meridia
Critical WindPrincess Meridia
73
Medusine Thorn
Inflamed ToxinMedusine Thorn
101+62
The Companion of Spirits
HazardoThe Companion of Spirits
82
The Companion of Spirits
Small WaveThe Companion of Spirits
98
05Turn 5323 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
111+73
The Companion of Spirits
HazardoThe Companion of Spirits
106
The Companion of Spirits
Small WaveThe Companion of Spirits
106
06Turn 6485 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
133+84
The Companion of Spirits
HazardoThe Companion of Spirits
145
The Companion of Spirits
Small WaveThe Companion of Spirits
207
07Turn 7538 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
142+95
The Companion of Spirits
HazardoThe Companion of Spirits
176
The Companion of Spirits
Small WaveThe Companion of Spirits
220
08Turn 8793 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Princess Meridia
Critical WindPrincess Meridia
104
Medusine Thorn
Inflamed ToxinMedusine Thorn
164+105
The Companion of Spirits
HazardoThe Companion of Spirits
225
The Companion of Spirits
Small WaveThe Companion of Spirits
300
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.