Understanding the scores

The numbers, in the open.

SpamHelper explores card potential with a deterministic expected-value model.

Cards

Card tiers are relative to the catalogue: S is the top 8%, A the top 25%, B the top 50%, and C the top 75%. The score combines attack, generation, defense, support, control, and economy.

Decks

Decks are found through beam search, followed by talent optimization. The relative index compares their score with an average random deck and the best deck found. S ≥ 90%, A ≥ 80%, B ≥ 70%, C ≥ 50%. It is not a win rate.

Theoretical analysis

A 10-turn model against 4 cards with 700 HP and 10% average resistance. One active talent per card; conventional allied deaths on turns 6 and 10. Ability order is heuristic. Tox costs and draw probabilities are configurable assumptions. Real matches can differ.

Official card data

Game version : 1.19
Card data from September 19, 2026
Analyzed on September 21, 2026 · UTC