S#127Ramp Shadow / Light · Catixy
Four cards. A shared purpose.
S#127Strengths
- 3 cards with active generation.
- Estimated elimination in 7.6 turns.
Watch points
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Light axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedCritical
CatixyCritical bonus (+10%).
RecommendedShadow Heart
LumsStart the game with the "Shadow Heart" passive
RecommendedEvolution
Rob the AdventurerThis card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.
RecommendedWhy it works
Start the engine
Canine Specter, Lums, Rob the Adventurer feed the composition with bonuses. The main axes are Shadow / Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Catixy + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,974 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplan
Theoretical analysis02Turn 2191 damage
04Turn 4459 damage
06Turn 61,000 damage
08Turn 81,515 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.


