Rob the AdventurerD

Illustration by Nao

EarthCommon#176

Rob the Adventurer

GenerationSupportControl
500Health points
9Spamtons / turn
#109Rank / 127
Attack6
Generation76
Defense5
Support85
Control88
Economy63

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Build with this card

Abilities

Adventure

1 turn

Base damage and healing increase by 1 Accuracy and Critical (+4%)

Accuracy 100%Critical 0%

Passives

Shadowheart

Common

SHADOW bonus (+1) per turn

Earthheart

Common

EARTH bonus (+1) per turn

Talents

Inscribed

The card is immune to Vanish effects

Δ 7 · Theoretical score

Evolution

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Δ 0 · Theoretical score

Resistances

5%Fire
5%Water
5%Earth
5%Nature
5%Shadow
5%Light
Tokscyth · Lumethia

Beyond the card

Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences. The adventurers of this species are small, fearless daredevils from Hadeïr, braving mountains and seas in search of the very best for their creations.

Better together

The most promising partners according to the model.

Find this card in these decks

All decks