Read the timeline before the total.
Two decks can deal the same total damage at very different speeds. Expand turns on the deck page to see which abilities are ready, when bonuses arrive, and where the attack spike happens. Estimated elimination time helps summarize the difference.
Accelerate what matters.
Cooldown reduction is most valuable when it unlocks a decisive ability. Pair it with an attack or support effect whose earlier arrival you can use. The simulator’s order is heuristic: it collects ready abilities at the start of the action phase, which limits same-turn chains in the model.
Don’t confuse a spike with consistency.
A large late attack can inflate a curve without improving your opening. Check the early turns and each card’s contribution. Bars show raw damage, including overkill; useful total damage is capped at enemy health. Simulation stops after all four enemy cards are eliminated.













