A#134Midrange Fire / Water · Pyro
Four cards. A shared purpose.
A#134Strengths
- 2 cards with active generation.
- Estimated elimination in 7.4 turns.
Watch points
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 7.4 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Strike
Wibs the BlazingIncreases critical damage by (+1).
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedWhy it works
Start the engine
Wibs the Blazing, Pyro feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.4 turns. Check the curve to see when the investment pays off.
Protect the composition
Keria provide support or control tools. The model estimates 2,914 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplan
Theoretical analysis03Turn 3319 damage
05Turn 5483 damage
06Turn 6778 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.


