Ramp Fire / Water · Pyro Four cards. A shared purpose.
B Tier 77.8% · Relative index v1.19
Estimated elimination7.5 turns Strengths 2 cards with active generation. Estimated elimination in 7.5 turns. Watch points No control recorded by the model. Four key moments 01 Set up opening bonuses and talents.02 Fuel the Fire / Water axes.03 Simulated damage peak: turn 7.04 Estimated elimination: 7.5 turns.Talents Increases this card's critical chance by (+2%) each turn
RecommendedIncreases the elemental resistances of all allied cards by (+10%).
Recommended
New Life Scorch, the Ignited Lizards Start the game with the Phoenix or Graveyard passive.
Recommended
Punching Bag Prisoner of the Machine Start the game with the "Punching Bag" passive
RecommendedWhy it works Start the engine Pyro, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.5 turns. Check the curve to see when the investment pays off.
Protect the composition Keria, Prisoner of the Machine provide support or control tools. The model estimates 2,937 effective HP and -500 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplan Theoretical analysis 01 Turn 1 62 damage Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Explosion Prisoner of the Machine
⚔ 12
Conflagration Pyro
⚔ 50 Fire +1
02 Turn 2 107 damage Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Ignition Keria
Conflagration Pyro
⚔ 71 Fire +1
Explosion Prisoner of the Machine
⚔ 36
03 Turn 3 218 damage Emberguard Prisoner of the Machine
Allied Fire Keria
Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Conflagration Pyro
⚔ 144 Fire +1
Explosion Prisoner of the Machine
⚔ 74
04 Turn 4 311 damage Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Ignition Keria
Conflagration Pyro
⚔ 188 Fire +1
Explosion Prisoner of the Machine
⚔ 123
05 Turn 5 406 damage Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Conflagration Pyro
⚔ 227 Fire +1
Explosion Prisoner of the Machine
⚔ 179
06 Turn 6 642 damage Emberguard Prisoner of the Machine
Allied Fire Keria
Ignition Keria
Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Conflagration Pyro
⚔ 377 Fire +1
Explosion Prisoner of the Machine
⚔ 265
07 Turn 7 782 damage Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Conflagration Pyro
⚔ 436 Fire +1
Explosion Prisoner of the Machine
⚔ 346
08 Turn 8 519 damage Ignition Keria
Flameflow Scorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Conflagration Pyro
⚔ 519 Fire +1
09 Turn 9 Simulation complete. 10 Turn 10 Simulation complete. The rhythm of the deck Simulated raw damage per turn, including overkill. Simulation stops when the opponent is eliminated.
Tox priorities Theoretical potential with Tox equipped from the start. The plan depends on random draws; its cost may exceed the estimated budget.
176 Estimated Spamtons 1 affordable purchases +27.2% Plan potential
01 +10% 02 AoE Prisoner of the Machine · Epic
+7.8% 03 +4.3% 04 +5.1% Pyro Conflagration Fixed ability
Free slot Target Multiplier · Rare · +10%
Reset · Epic · +8.9%
Berserk · Rare · +8.3%
Free slot Target Multiplier · Rare · +10%
Reset · Epic · +8.9%
Berserk · Rare · +8.3%
Keria Allied Fire Fixed ability
Ignition Fixed ability
Free slot Target Berserk · Rare · +8.3%
Graveyard · Rare · +7.2%
Fire Heart · Common · +5.9%
Scorch, the Ignited Lizards Flameflow Fixed ability
Ancient Healing Replace Berserk · Rare · +8.3%
Bomba · Epic · +7.6%
Graveyard · Rare · +7.1%
Free slot Target Berserk · Rare · +8.3%
Bomba · Epic · +7.6%
Graveyard · Rare · +7.2%
Prisoner of the Machine Explosion Fixed ability
Emberguard Fixed ability
Free slot Target AoE · Epic · +9.4%
Multiplier · Rare · +9%
Berserk · Rare · +8.3%
Avoid for this deck Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Revenge