Ramp Fire / Water · Pyro

Four cards. A shared purpose.

Advanced collectionElemental rampFireWater
BTier78% · Relative indexv1.19
Theoretical score12,476
Estimated elimination7.7 turns
Effective HP2,774
Healing-250

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.7 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Performance depends on talents and the model’s average opponent.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Ultimate Reset

Ignea

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 2,774 effective HP and -250 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplan

Theoretical analysis
01Turn 163 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
50Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
13
02Turn 2102 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
67Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
35
03Turn 3149 damage
Ignea
SilentfireIgnea
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
85Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
64
04Turn 4550 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Ignea
IncandescenceIgnea
324Fire +2
Pyro
ConflagrationPyro
114Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
112
05Turn 5299 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
136Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
163
06Turn 6376 damage
Ignea
SilentfireIgnea
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Pyro
ConflagrationPyro
156Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
220
07Turn 7470 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
180Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
290
08Turn 81,161 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Ignea
IncandescenceIgnea
565Fire +2
Pyro
ConflagrationPyro
212Fire +1
Prisoner of the Machine
ExplosionPrisoner of the Machine
384
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.