Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

AccessibleElemental rampWaterFire
BTier78.2% · Relative indexv1.19
Theoretical score12,489
Estimated elimination7.5 turns
Effective HP2,121
Healing513

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.5 turns.
  • 513 healing in the simulation.

Watch points

  • Performance depends on talents and the model’s average opponent.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.5 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Length

Nebular Aristocrat

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Heart of Steel

The Eye of the Mountains

Incoming attacks increase your elemental resistances by (+1).

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards, The Eye of the Mountains feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Scorch, the Ignited Lizards have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.5 turns. Check the curve to see when the investment pays off.

Protect the composition

The Eye of the Mountains provide support or control tools. The model estimates 2,121 effective HP and 513 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplan

Theoretical analysis
01Turn 165 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
36
The Companion of Spirits
Small WaveThe Companion of Spirits
29
02Turn 299 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
The Companion of Spirits
HazardoThe Companion of Spirits
55
The Companion of Spirits
Small WaveThe Companion of Spirits
44
03Turn 3121 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
67
The Companion of Spirits
Small WaveThe Companion of Spirits
54
04Turn 4214 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+116
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
The Companion of Spirits
HazardoThe Companion of Spirits
119
The Companion of Spirits
Small WaveThe Companion of Spirits
95
05Turn 5248 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
138
The Companion of Spirits
Small WaveThe Companion of Spirits
110
06Turn 6570 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
266
The Companion of Spirits
Small WaveThe Companion of Spirits
304
07Turn 7723 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
298
The Companion of Spirits
Small WaveThe Companion of Spirits
425
08Turn 81,452 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+197
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
581
The Companion of Spirits
Small WaveThe Companion of Spirits
871
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.