Ramp Fire / Light · Catimimi Four cards. A shared purpose.
B Tier 77.1% · Relative index v1.19
Estimated elimination7.6 turns Strengths 1 card with active generation. Estimated elimination in 7.6 turns. Watch points No control recorded by the model. Active generation concentrated on Squall, Emissary of Nightmares. Four key moments 01 Set up opening bonuses and talents.02 Fuel the Fire / Light axes.03 Simulated damage peak: turn 6.04 Estimated elimination: 7.6 turns.Talents Gain (+50) Spamton when this card is killed.
Recommended
Multi Start Mistress of Tints Gain (+3) in each element.
Recommended
One Man Army Squall, Emissary of Nightmares Whenever a card on the field dies, the base damage of this attack is increased by (+5)
Recommended
Punching Bag Prisoner of the Machine Start the game with the "Punching Bag" passive
RecommendedWhy it works Start the engine Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire / Light / Nature. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses Catimimi + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition Prisoner of the Machine provide support or control tools. The model estimates 3,231 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplan Theoretical analysis 01 Turn 1 14 damage Explosion Prisoner of the Machine
⚔ 14
02 Turn 2 228 damage Darkflight Slap Catimimi
⚔ 197 Shadow +3 · Nature +3 · Fire +3
Explosion Prisoner of the Machine
⚔ 31
03 Turn 3 387 damage Multiboost Mistress of Tints
All +3
Emberguard Prisoner of the Machine
Elemental Chaos Mistress of Tints
⚔ 190
Cosmic Flames Squall, Emissary of Nightmares
⚔ 67 Fire +3
Cosmic Light Squall, Emissary of Nightmares
⚔ 64 Light +3
Explosion Prisoner of the Machine
⚔ 66
04 Turn 4 371 damage Darkflight Slap Catimimi
⚔ 274 Shadow +3 · Nature +3 · Fire +3
Explosion Prisoner of the Machine
⚔ 97
05 Turn 5 127 damage Explosion Prisoner of the Machine
⚔ 127
06 Turn 6 1,041 damage Multiboost Mistress of Tints
All +3
Emberguard Prisoner of the Machine
Darkflight Slap Catimimi
⚔ 336 Shadow +3 · Nature +3 · Fire +3
Elemental Chaos Mistress of Tints
⚔ 252
Cosmic Flames Squall, Emissary of Nightmares
⚔ 136 Fire +3
Cosmic Light Squall, Emissary of Nightmares
⚔ 119 Light +3
Explosion Prisoner of the Machine
⚔ 198
07 Turn 7 239 damage Explosion Prisoner of the Machine
⚔ 239
08 Turn 8 667 damage Darkflight Slap Catimimi
⚔ 375 Shadow +3 · Nature +3 · Fire +3
Explosion Prisoner of the Machine
⚔ 292
09 Turn 9 Simulation complete. 10 Turn 10 Simulation complete. The rhythm of the deck Simulated raw damage per turn, including overkill. Simulation stops when the opponent is eliminated.
Tox priorities Theoretical potential with Tox equipped from the start. The plan depends on random draws; its cost may exceed the estimated budget.
258 Estimated Spamtons 2 affordable purchases +19% Plan potential
01 +15.3% 02 Multiplier Prisoner of the Machine · Rare
+2.5% 03 +1.2% Catimimi Darkflight Slap Fixed ability
Free slot Target Graveyard · Rare · +15.3%
Reset · Epic · +15.1%
Poison · Common · +13.4%
Free slot Target Graveyard · Rare · +15.3%
Reset · Epic · +15.1%
Poison · Common · +13.4%
Mistress of Tints Elemental Chaos Fixed ability
Multiboost Fixed ability
Free slot Target Graveyard · Rare · +15.3%
AoE · Epic · +11.8%
Berserk · Rare · +10.7%
Squall, Emissary of Nightmares Cosmic Flames Fixed ability
Cosmic Light Fixed ability
Berserk Replace Graveyard · Rare · +6.6%
Berserk · Rare · +3.1%
Avenger · Epic · +2.6%
Prisoner of the Machine Explosion Fixed ability
Emberguard Fixed ability
Free slot Target Graveyard · Rare · +15.3%
AoE · Epic · +15.3%
Berserk · Rare · +10.7%
Avoid for this deck Brutal · Shadowheart · Lightheart · Natureheart · Backlash · Erosion · Random shapeshifter · Mimicry · Temporality