Ramp Fire / Light · Catimimi

Four cards. A shared purpose.

IntermediateElemental rampFireLight
BTier77.1% · Relative indexv1.19
Theoretical score12,409
Estimated elimination7.6 turns
Effective HP3,231
Healing-800

Strengths

  • 1 card with active generation.
  • Estimated elimination in 7.6 turns.

Watch points

  • No control recorded by the model.
  • Active generation concentrated on Squall, Emissary of Nightmares.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Light axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Legacy

Catimimi

Gain (+50) Spamton when this card is killed.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

One Man Army

Squall, Emissary of Nightmares

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire / Light / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Catimimi + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,231 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplan

Theoretical analysis
01Turn 114 damage
Prisoner of the Machine
ExplosionPrisoner of the Machine
14
02Turn 2228 damage
Catimimi
Darkflight SlapCatimimi
197Shadow +3 · Nature +3 · Fire +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
31
03Turn 3387 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Mistress of Tints
Elemental ChaosMistress of Tints
190
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
67Fire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
64Light +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
66
04Turn 4371 damage
Catimimi
Darkflight SlapCatimimi
274Shadow +3 · Nature +3 · Fire +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
97
05Turn 5127 damage
Prisoner of the Machine
ExplosionPrisoner of the Machine
127
06Turn 61,041 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Catimimi
Darkflight SlapCatimimi
336Shadow +3 · Nature +3 · Fire +3
Mistress of Tints
Elemental ChaosMistress of Tints
252
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
136Fire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
119Light +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
198
07Turn 7239 damage
Prisoner of the Machine
ExplosionPrisoner of the Machine
239
08Turn 8667 damage
Catimimi
Darkflight SlapCatimimi
375Shadow +3 · Nature +3 · Fire +3
Prisoner of the Machine
ExplosionPrisoner of the Machine
292
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.