Burst Fire / Water · Prisoner of the Machine

Four cards. A shared purpose.

IntermediateAggro / burstFireWater
ATier88.1% · Relative indexv1.19
Theoretical score13,215
Estimated elimination6.9 turns
Effective HP3,178
Healing-700

Strengths

  • 1 card with active generation.
  • Estimated elimination in 6.9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Active generation concentrated on Wibs the Blazing.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 6.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 6.9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,178 effective HP and -700 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplan

Theoretical analysis
01Turn 171 damage
Wibs the Blazing
Lava-flowWibs the Blazing
57
Prisoner of the Machine
ExplosionPrisoner of the Machine
14
02Turn 292 damage
Wibs the Blazing
Lava-flowWibs the Blazing
59
Prisoner of the Machine
ExplosionPrisoner of the Machine
33
03Turn 3465 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Mistress of Tints
Elemental ChaosMistress of Tints
175
Apprentice of Death
Nocturnal BurnApprentice of Death
162
Wibs the Blazing
Lava-flowWibs the Blazing
64
Prisoner of the Machine
ExplosionPrisoner of the Machine
64
04Turn 4164 damage
Wibs the Blazing
Lava-flowWibs the Blazing
67
Prisoner of the Machine
ExplosionPrisoner of the Machine
97
05Turn 5435 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
212
Wibs the Blazing
Lava-flowWibs the Blazing
73
Prisoner of the Machine
ExplosionPrisoner of the Machine
150
06Turn 6903 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Mistress of Tints
Elemental ChaosMistress of Tints
281
Apprentice of Death
Nocturnal BurnApprentice of Death
296
Wibs the Blazing
Lava-flowWibs the Blazing
84
Prisoner of the Machine
ExplosionPrisoner of the Machine
242
07Turn 7745 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
334
Wibs the Blazing
Lava-flowWibs the Blazing
89
Prisoner of the Machine
ExplosionPrisoner of the Machine
322
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.