Apprentice EvokerA

Illustration by Nao

WaterCommon#226

Apprentice Evoker

DefenseEconomy
800Health points
10Spamtons / turn
#24Rank / 127
Attack52
Generation60
Defense86
Support37
Control39
Economy77

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Build with this card

Abilities

Little Spell

3 turns

Deal [40 to 60] WATER damage

Accuracy 100%Critical 1%

Passives

Mystery

Rare

Starts the game with a random passive

Mystery

Rare

Starts the game with a random passive

Talents

Resilience

When this card’s HP falls below 50%: Elemental Resistances (+25%).

Δ 42 · Theoretical score

Reckless

Immediately applies "Random Metamorph" to this card and grants (+500) HP.

Δ -446.4 · Theoretical score

Resistances

9%Fire
7%Water
37%Earth
27%Nature
-20%Shadow
19%Light
Anthropomorph · Emeldarion

Beyond the card

Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him. He therefore organized a succession tournament with one simple rule: “The winner receives the morphic staff.” The Apprentice Evoker, determined to transform his family into Anthropomorphs, prevailed and became the tribe’s new leader. He then ordered the construction of watering places suited to new animal species.

Better together

The most promising partners according to the model.