Midrange Fire / Water · Prisoner of the Machine Four cards. A shared purpose.
B Tier 76.5% · Relative index v1.19
Estimated elimination7.6 turns Strengths 1 card with active generation. Estimated elimination in 7.6 turns. Watch points No control recorded by the model. Active generation concentrated on Wibs the Blazing. Four key moments 01 Set up opening bonuses and talents.02 Fuel the Fire / Water axes.03 Simulated damage peak: turn 8.04 Estimated elimination: 7.6 turns.Talents Increases critical damage by (+1).
Recommended
Critical Sovereign of Flames Critical bonus (+10%).
Recommended
Punching Bag Prisoner of the Machine Start the game with the "Punching Bag" passive
Recommended
Multi Start Mistress of Tints Gain (+3) in each element.
RecommendedWhy it works Start the engine Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 3,434 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplan Theoretical analysis 01 Turn 1 86 damage Lava-flow Wibs the Blazing
⚔ 57
Explosion Prisoner of the Machine
⚔ 14
Roaring Ember Sovereign of Flames
⚔ 15
02 Turn 2 116 damage Ignition Sovereign of Flames
Lava-flow Wibs the Blazing
⚔ 63
Explosion Prisoner of the Machine
⚔ 34
Roaring Ember Sovereign of Flames
⚔ 19
03 Turn 3 343 damage Multiboost Mistress of Tints
All +3
Emberguard Prisoner of the Machine
Elemental Chaos Mistress of Tints
⚔ 182
Lava-flow Wibs the Blazing
⚔ 69
Explosion Prisoner of the Machine
⚔ 67
Roaring Ember Sovereign of Flames
⚔ 25
04 Turn 4 420 damage Ignition Sovereign of Flames
Divine Warmth Sovereign of Flames
⚔ 205
Lava-flow Wibs the Blazing
⚔ 79
Explosion Prisoner of the Machine
⚔ 107
Roaring Ember Sovereign of Flames
⚔ 29
05 Turn 5 266 damage Lava-flow Wibs the Blazing
⚔ 84
Explosion Prisoner of the Machine
⚔ 149
Roaring Ember Sovereign of Flames
⚔ 33
06 Turn 6 607 damage Multiboost Mistress of Tints
All +3
Emberguard Prisoner of the Machine
Ignition Sovereign of Flames
Elemental Chaos Mistress of Tints
⚔ 246
Lava-flow Wibs the Blazing
⚔ 99
Explosion Prisoner of the Machine
⚔ 222
Roaring Ember Sovereign of Flames
⚔ 40
07 Turn 7 431 damage Lava-flow Wibs the Blazing
⚔ 105
Explosion Prisoner of the Machine
⚔ 282
Roaring Ember Sovereign of Flames
⚔ 44
08 Turn 8 849 damage Ignition Sovereign of Flames
Divine Warmth Sovereign of Flames
⚔ 366
Lava-flow Wibs the Blazing
⚔ 119
Explosion Prisoner of the Machine
⚔ 364
09 Turn 9 Simulation complete. 10 Turn 10 Simulation complete. The rhythm of the deck Simulated raw damage per turn, including overkill. Simulation stops when the opponent is eliminated.
Tox priorities Theoretical potential with Tox equipped from the start. The plan depends on random draws; its cost may exceed the estimated budget.
200 Estimated Spamtons 2 affordable purchases +20.9% Plan potential
01 AoE Prisoner of the Machine · Epic
+11.6% 02 Fireheart Mistress of Tints · Rare
+5.7% 03 Berserk Wibs the Blazing · Rare
Replace : Poison
+3.6% Wibs the Blazing Lava-flow Fixed ability
Fireheart Keep
Poison Keep
Sovereign of Flames Roaring Ember Fixed ability
Divine Warmth Fixed ability
Ignition Fixed ability
Prisoner of the Machine Explosion Fixed ability
Emberguard Fixed ability
Free slot Target AoE · Epic · +11.6%
Multiplier · Rare · +6.3%
AoE · Rare · +5.6%
Mistress of Tints Elemental Chaos Fixed ability
Multiboost Fixed ability
Free slot Target Avenger · Epic · +7.4%
Graveyard · Rare · +5.6%
Fireheart · Rare · +5.6%
Avoid for this deck Brutal · Backlash · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Temporality