Midrange Fire / Water · Prisoner of the Machine

Four cards. A shared purpose.

Advanced collectionMidrangeFireWater
BTier76.5% · Relative indexv1.19
Theoretical score12,367
Estimated elimination7.6 turns
Effective HP3,434
Healing-800

Strengths

  • 1 card with active generation.
  • Estimated elimination in 7.6 turns.

Watch points

  • No control recorded by the model.
  • Active generation concentrated on Wibs the Blazing.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Strike

Wibs the Blazing

Increases critical damage by (+1).

Recommended

Critical

Sovereign of Flames

Critical bonus (+10%).

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 3,434 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplan

Theoretical analysis
01Turn 186 damage
Wibs the Blazing
Lava-flowWibs the Blazing
57
Prisoner of the Machine
ExplosionPrisoner of the Machine
14
Sovereign of Flames
Roaring EmberSovereign of Flames
15
02Turn 2116 damage
Sovereign of Flames
IgnitionSovereign of Flames
Wibs the Blazing
Lava-flowWibs the Blazing
63
Prisoner of the Machine
ExplosionPrisoner of the Machine
34
Sovereign of Flames
Roaring EmberSovereign of Flames
19
03Turn 3343 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Mistress of Tints
Elemental ChaosMistress of Tints
182
Wibs the Blazing
Lava-flowWibs the Blazing
69
Prisoner of the Machine
ExplosionPrisoner of the Machine
67
Sovereign of Flames
Roaring EmberSovereign of Flames
25
04Turn 4420 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
205
Wibs the Blazing
Lava-flowWibs the Blazing
79
Prisoner of the Machine
ExplosionPrisoner of the Machine
107
Sovereign of Flames
Roaring EmberSovereign of Flames
29
05Turn 5266 damage
Wibs the Blazing
Lava-flowWibs the Blazing
84
Prisoner of the Machine
ExplosionPrisoner of the Machine
149
Sovereign of Flames
Roaring EmberSovereign of Flames
33
06Turn 6607 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Sovereign of Flames
IgnitionSovereign of Flames
Mistress of Tints
Elemental ChaosMistress of Tints
246
Wibs the Blazing
Lava-flowWibs the Blazing
99
Prisoner of the Machine
ExplosionPrisoner of the Machine
222
Sovereign of Flames
Roaring EmberSovereign of Flames
40
07Turn 7431 damage
Wibs the Blazing
Lava-flowWibs the Blazing
105
Prisoner of the Machine
ExplosionPrisoner of the Machine
282
Sovereign of Flames
Roaring EmberSovereign of Flames
44
08Turn 8849 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
366
Wibs the Blazing
Lava-flowWibs the Blazing
119
Prisoner of the Machine
ExplosionPrisoner of the Machine
364
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.