S#188Ramp Earth / Light · Verdant Fruit Cruncher
Four cards. A shared purpose.
S#188Strengths
- 3 cards with active generation.
- Estimated elimination in 7.9 turns.
Watch points
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Light axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 7.9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "Epic AOE" passive.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedWhy it works
Start the engine
Commando Gerz, Verdant Fruit Cruncher, Golden Boar feed the composition with bonuses. The main axes are Earth / Light / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Verdant Fruit Cruncher + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 7,102 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplan
Theoretical analysis02Turn 2226 damage
03Turn 3388 damage
04Turn 4345 damage
06Turn 6770 damage
08Turn 8538 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.


