End of the Journey
5 turnsDeal 65 WATER damage Fully heals itself
AIllustration by Saki
Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.
Deal 65 WATER damage Fully heals itself
The card is immune to all effects from enemy cards
Attacks and heals adjacent targets for 80% of the damage dealt
5% chance each turn to restore this card’s HP to maximum.
Incoming attacks increase your elemental resistances by (+1).
When this card’s HP falls below 50%: Elemental Resistances (+25%).
In the Crystal Lands east of Nordvinter, humanoids accompanied by wolves have been spotted on multiple occasions. These travelers of the icy peaks seem to be scouting the frozen zone. They have already attacked several worksites aiming to free the Oniyx technologies from the ice. Since then, no one dares try again, on pain of reprisals. They seem peaceful toward the youths of Nordvinter searching for their Dhöggeïr. Nothing is known of their origin. Their esoteric equipment suggests they come from Emeldarion.
The most promising partners according to the model.