Aldrin & GorakarB

Illustration by Nenaosu

NatureLegendary#045

Aldrin & Gorakar

Attack
700Health points
4Spamtons / turn
#63Rank / 127
Attack85
Generation21
Defense37
Support37
Control39
Economy10

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Build with this card

Abilities

Waltz of Clouds

5 turns

Deal 90 NATURE damage [Limited Use 1/1]

Accuracy 100%Critical 5%

Critical Breath

1 turn

Deal 7 NATURE damage Deal 7 NATURE damage

Accuracy 100%Critical 50%

Earthstamp

2 turns

Deal 10 EARTH damage Deal 10 NATURE damage

Accuracy 100%Critical 1%

Talents

Blazing Field

Fire bonus (+7).

Δ 0 · Theoretical score

Ultimate Reset

This card restores to 100% of its max HP if its attack defeats an enemy card.

Δ 98 · Theoretical score

Resistances

10%Fire
11%Water
12%Earth
-10%Nature
9%Shadow
11%Light
Eltherien · Lumethia

Beyond the card

They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage. Summoned to the heart of the Lonely Isles, the young adventurer set off to join Aldrin. His parents, on a different journey, then called upon the most erudite of the Tokscyth. With his revolutionary flying machine, they will set off to meet a powerful Dhöggeïr at the heart of the flying islands.

Better together

The most promising partners according to the model.

Find this card in these decks

All decks